Heads-up limit Texas hold em poker solved by computer algorithm The labs. If u want more information about this, i can told more, so i thought about this tutorial code in Unity, about the Tic Tac Toe, but i didnt used panel. It has changed the way elite professionals think about the game but for most. Or if the 3 pieces are in 3 others objects, you win. I've a "Board", and i wanted to know if i can do thoses victory conditions with the position of the pieces on the board, or i cant ?Įxample: If the 3 allies pieces are in x1,y1 x2 y2, and x3,圓, u have win. My problem is for the verification, the victory condition. The pieces can only move from a case to an adjacent case. Minimax algorithm used as the AI for a tic tac toe game built with unity using c as scripting language - GitHub - CoughBall/AritificalIntelligencefortictactoe: Minimax algorithm used as the AI. But in this game, you only have 3 pieces, and you can move them on the board, and after you placed yours pieces on the board, one after one. The victory conditions are same than Tic Tac Toe. I have a sort of solution but it involves tons and tons of if statements. On a normal 3x3 board this is really easy, but when you expand the board it becomes much more difficult. But I am really struggling to check when a player has won. They've to put their pieces in case, like a Tic Tac Toe board. Posts: 17 Hey, I am making a sort of tic-tac-toe game, with a board of 5x5 and added features. I'm creating a little game, and I've a problem.Įach players have 3 pieces.
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